![]() enabled = false enabled = true enabled = true enabled = true amount = 0.69999998807907104 enabled = true enabled = false target-fps = 10 target-fps = 60 target-fps = 48 mode = 2 This setting controls grass. creature-environment-mapping = true high-quality = true enable-fragment-lighting = true enable-gamma-correction = true gl-finish-before-fbo = false preload-area-objects = false render-cloaks = true These settings configure the Advanced Frame-Buffer Effect video options. 0 = Create Wind Off, 1 = Creature Wind Om, 2 = Player Creature Wind. enabled = false gamma = 2.2000000476837158 mode = 1 This sets the Creature Wind Grass setting. It does not include combat or other types of game messages. ![]() Setting this to true will log all player chat to the client log. enabled = false enabled = false This setting replaces ClientChatLogging from nwnplayer.ini. Setting this to true will write all text that appears in the chat windows to the client log, making this a more verbose option than, as it includes (among less voluminous messages) the combat log as well as player chat. enabled = false This setting replaces ClientEntireChatWindowLogging from nwnplayer.ini. nwclientLog1.txt will be overwritten whenever a new session of Neverwinter Nights is started, or when a current session has ran long enough for nwclientLog4.txt to be filled. Client logs are saved to nwclientLog1.txt, with a rolling order going up to nwclientLog4.txt as each individual. Client logs are saved to your "logs" directory, by default this in your user documents\Neverwinter Nights\ folder. override = "" This section controls client logging. show-pregenerated = true Toggles showing pregenerated chararacters during character creation, where pregenerated characters may be shown. These settings replace the old CODEWORD options from the nwnplayer.ini file for unlocking the original campaign modules. gore = 1 This sets the Violence Level of the game. visible = false This setting toggles the visibility of the Debug Menu, which can be opened and closed by pressing CTRL SHIFT F12. If "name" is missing or empty the game will prompt you to enter a player name when connecting to a server. max-dist = 25.00 max-pitch = 89.00 min-dist = 1.00 min-pitch = 1.00 enabled = true name = "" This setting changes your player name in multiplayer. A max-pitch setting of 179.00 will allow the camera to angle below the horizon and look directly up. This section allows editing the camera's minimum and maximum zoom distances and the pitch the camera can be angled. zoom-speed-multiplier = 3.00 Adjusts the speed at which the camera zooms. 1 = Top Down, 2 = Chase Cam, 3 = Driving Camera Mode turn-speed-multiplier = 1.00 Adjusts the speed at which the camera turns. Screen Edge Camera Turning does not work in windowed mode. In patch 1.79 Screen Edge Camera Turning only works when the game is played in fullscreen exclusive mode. edge-turning = true Setting this to true will enable Screen Edge Camera Turning. ![]() This can be useful in a server setting where players have access to menus, as it can be frustrating managing the camera angle. dialog-zoom = true Setting this to false will prevent the camera from zooming / panning during in-game conversation dialogs. Each of these settings can be changed in game through the Debug Menu introduced in 1.79 by pressing CTRL SHIFT F12, opening the Config menu, adjusting your settings and saving the new setting.tml file by pressing the Commit button at the top of the settings list.
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